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I think it's pretty solid, but maybe some balancing changing would be nice? (Guns should have longer range than the characters movement imo) I really like the enemy behavior, and I think it's a good basis for the game!

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Also maybe DND style opportunity attacks for melee characters- if they're within range of an enemy and that enemy runs away to make space, maybe the melee character could get a free attack with a chance to miss? That way it's harder for ranged attackers to create space. All suggestions of course!

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Did you try upgrading your Heroes with equipment yet? The gun's range will extend as you upgrade the Ranged Hero's PRE (precision) stat with equipment. Once I get into testing Titan rarity equipment with the stat modifiers I have planned, I may need to tweak the multiplier I'm using for the final calculation and develop a more advanced algorithm in order to avoid the range covering the entire level. Lol.
The enemy AI is very simple right now too. In fact there is currently an exploit for going up against the melee units with how you position your Heroes near him so that he just uses all of his action points to move and never attacks. I do have plans to rework the AI, possibly even involving a custom AI for each Hero, or at least for the higher rarity ones.
Also, regarding your further comment, there will be some general Actions, like I have implemented so far, and some more Hero-specific ones, so thanks for the idea! In this next phase of development, I am working on a new level environment and a couple more characters, so maybe I'll try that as a passive action. I hadn't considered how to do those yet, so that'll be a nice challenge for me.

And thank you so much for all the feedback! I really want this to become a game people will enjoy and that a community can be built around so feedback is crucial for me. It is still in early stages of development too, so the earlier I get this kind of input, the easier it will be for me to make any changes and keep updates coming.

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I think once you add more content the game will be really fun. Looking back on what you said with more time in the game, i think some of what I noticed is just the specific balancing of the beginning. I’m excited to see how this game grows :)